Just to keep things interesting dev points are also used to buy new outfits and shoes for your custom players. Since everybody on the court sucks as much as you, it's much easier for you character to contribute and stack up those dev points through stellar play. On the other hand, running through the Be a Legend mode will allow you to compete against low-skilled players and earn development points which can be applied to your character's attribute list. Since you'll lose often in the NBA Challenge if you don't go to your better players early and often, your individual character will only be getting reward points for victories and not all the other stuff. That's young Michael Jordan slamming it home. You earn reward points -which can be used to by attribute points to improve your character- for everything you do in the game including dunks, tricks and the almighty gamebreakers. Unlike the original NBA Street, you will pay the price going straight to the NBA challenge with a freshly created character if you don't stick to the "give it to my good players, because I suck" gameplan. The games with NBA players will obviously be more flashy and exciting, but since your guy is being built from scratch his skill level will be nowhere near what it needs to be to compete in the NBA. You have a choice of either running him or her in the NBA with a team made of any four superstars you choose or roughing it on the playgrounds of America with other street legend wannabes. You're not getting the full Street experience if you're not using your own created player. Whether you're building up your created player in the "Be a Legend" mode, taking on the greatest and most gifted NBA players in the NBA Challenge or just dunking all over your buddy in the Pick Up Game exhibition mode, you're earning reward points (if you're doing well that is) that can be spent in the game's rewards section. The formula is all very simple really: there are lots of cool players available from the beginning, a ton of players, courts and other goodies to unlock and every game you play contributes points towards unlocking those precious unlockables. 2 looks like it's going to be one of the subtle strengths of the game so gamers will be well taken care of during the hours they'll spend playing. Organized Street Ball The structure of Vol. 2 left us convinced that the genre is still one of the best things going when done right and that the PS2 and Xbox controllers are well equipped to handle the frantic action when the dunks and insults start flying.
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